As you may know, the Common Response component (System.CommonResponse) can be used to iteratively stamp response items sourced from an array. Sometimes however it is not the repeated rendering of a response item that bot designers need but the repeated looping over a dialog flow state or many dialog flow states (block). In this quick tip I explain how to create a loop in the dialog flow of a skill bot that gets terminated when a specific condition is met.
Building Loops in OBotML
OBotML is the YAML based syntax of the dialog flow in a skill bot. In the following I explain how you create a bot response as shown below by iterating over states in a dialog flow. Its easy for you then to modify the sample for a more complex use case you may have. Read the complete article here.
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